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Old Mar 26, 2008, 08:09 PM // 20:09   #81
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if you want a pure interrupt hero just bring a Mesmer with Psychic Distractions instead. that way he can interrupt real well but also do useful things with hex and enchantment removal, Empathy, Backfire, etc. and dont forget channeling and another good energy management to make sure he can keep interrupting.
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Old Mar 26, 2008, 09:38 PM // 21:38   #82
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Quote:
Originally Posted by zling
if you want a pure interrupt hero just bring a Mesmer with Psychic Distractions instead. that way he can interrupt real well but also do useful things with hex and enchantment removal, Empathy, Backfire, etc. and dont forget channeling and another good energy management to make sure he can keep interrupting.
If you bring PD on a hero - that's all he will be doing until he runs out of energy.
So that's most definitely a bad skill.
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Old Mar 26, 2008, 09:42 PM // 21:42   #83
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Quote:
Originally Posted by DarkSpirit
And there is no 3 seconds window between when MS finishes casting and when the meteor appears. 3 seconds is very long, say this slowly, 1 mississippi, 2 mississippi, 3 mississippi that is 3 seconds. There is a short time interval to avoid it but you need to monitor the cast and wait for it. This interval is too short for the slow heroes+henchies.
dont post when you have no clue what your talking about. when you click on MS you have 8 seconds before damage occurs. even wiki knows this
Quote:
Originally Posted by GuildWiki
Meteor Shower's animation lasts 12 seconds, but only inflicts damage and knockdown on the third, sixth and ninth seconds.



Quote:
Originally Posted by upier
RTW doesn't lower BHAs arc.
But then again - when was the last time you saw casters move unless it was to get out of AoE?
last time i checked, it does. i could be wrong though. its not really a problem with a short/recurve bow anyways if you pay attention at all.
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Old Mar 26, 2008, 10:44 PM // 22:44   #84
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Quote:
Originally Posted by Coloneh
dont post when you have no clue what your talking about. when you click on MS you have 8 seconds before damage occurs. even wiki knows this
Uh...wrong! The position where MS falls is determined when the casting ends, not when the casting begins.

If you move while MS is still casting then stop before it finishes, MS would still land on you. So follow your own advice, dont post when you have no clue what you are talking about.

Quote:
last time i checked, it does. i could be wrong though. its not really a problem with a short/recurve bow anyways if you pay attention at all.
Yes you are wrong and upier is right. The speed of the arrow from BHA is not affected by RTW.

Quote:
Originally Posted by guidwiki
The speed of the arrow (as influenced by the skill) cannot be increased with skills such as Favorable Winds and Read the Wind (though the speed and arc addition from the bow type using it can be lessened though negligible in comparison).
http://gw.gamewikis.org/wiki/Broad_Head_Arrow

Last edited by DarkSpirit; Mar 26, 2008 at 10:50 PM // 22:50..
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Old Mar 26, 2008, 10:49 PM // 22:49   #85
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Quote:
Originally Posted by DarkSpirit
Uh...wrong! The position where MS falls is determined when the casting ends, not when the casting begins.

If you move while MS is still casting then stop before it finishes, MS would still land on you. So follow your own advice, dont post when you have no clue what you are talking about.
what are you on about? of course thats where the damage lands. you still have 3 seconds to move before damage occurs.
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Old Mar 26, 2008, 11:00 PM // 23:00   #86
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Quote:
Originally Posted by Coloneh
what are you on about? of course thats where the damage lands. you still have 3 seconds to move before damage occurs.
No you dont have 3 seconds, you have less than that. Next time use a stop watch to be absolutely accurate when you post stuff like that. I think your internal clock is broken.
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Old Mar 26, 2008, 11:08 PM // 23:08   #87
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Quote:
Originally Posted by DarkSpirit
No you dont have 3 seconds, you have less than that. Next time use a stop watch to be absolutely accurate when you post stuff like that. I think your internal clock is broken.
KD and subsequent damage occurs every 3 seconds. Thanks and goodbye.
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Old Mar 26, 2008, 11:33 PM // 23:33   #88
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Quote:
Originally Posted by guildwiki
Since a regular knockdown lasts 2 seconds, a target caught in the Meteor Shower will only have one second to evade or use a skill
Also when discussing the first-hit:

Quote:
Originally Posted by guildwiki
Immediately after casting Meteor Shower, follow up with a 2 second cast skill to cause a spike on the first hit of Meteor Shower.
http://gw.gamewikis.org/wiki/Meteor_Shower

You only have 2 seconds at the end of the cast before the first hit happens. Therefore, this is wrong:

Quote:
Originally Posted by Coloneh
there is a 3 second window between when Mshower fnishes casting and the animation starts before the first damage and KD.
Quote:
Originally Posted by dan-the-noob
KD and subsequent damage occurs every 3 seconds. Thanks and goodbye.
KD maybe every 3 seconds but the first hit is only 2 seconds after casting, so in the words of Coloneh: "dont post when you have no clue what you are talking about". Thanks and goodbye, mr noob.

Last edited by DarkSpirit; Mar 26, 2008 at 11:52 PM // 23:52..
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Old Mar 26, 2008, 11:48 PM // 23:48   #89
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Quote:
Originally Posted by DarkSpirit
I think you should try that in HM Dalada Uplands and let us know how it goes.
Easy. Pull them, when they're stationary (providing you're not using Warriors, or AoE) fire off BHA -- it's not like Aegis is hard to interrupt, even in HM.


Quote:
If you notice carefully it is not simply a "bunch up". It is a formation. The other casters form a semi-circle around the Prophet (healer), so melee tends to get blocked. The charrs have dual professions and their mesmers have res. This would be a good place to test out your Meteor Shower theory since the flameshielders cast MS, fire storm, and Aegis.
Another test on MS -- take aggro. Get something to prot you up the arse until BHA and Fire Storm has started.


Quote:
See for yourself in HM. And after you are done with that group, the charr seekers behind are pretty fun too.
Yeah, I mostly play HM...
And Charr Seekers are easily done with Blocks, and splitting.
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Old Mar 26, 2008, 11:57 PM // 23:57   #90
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Quote:
Originally Posted by DarkSpirit
Thanks and goodbye, mr noob.
I dont know if this is sad or funny...

yes, the first KD lasts 2 seconds., but it occurs after 3 seconds.

spells do not cast instantly after each other, there is an aftercast. guildwiki suggest a 2s spell because this will cause a difference of less than 1/2 a second when the damage occurs.

get your own damn stopwatch

know what.... ill make you a timeline:


0sec:begin casting MS
1sec:still casting
2sed:"
3sec:"
4sec:"
5sec: finish casting MS, animation starts
6sec: partway through this second your aftercast ends
7sec:wait
8sec:first damage and KD
9sec:wait
10sec:wait
11sec:second damage and KD
12sec:wait
13sec:wait
14sec:final damage and KD
15sec:wait
16sec:wait
17sec:animation ends
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Old Mar 27, 2008, 12:02 AM // 00:02   #91
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Quote:
Originally Posted by Coloneh
I dont know if this is sad or funny...

yes, the first KD lasts 2 seconds., but it occurs after 3 seconds.
.
.
5sec: finish casting MS, animation starts
6sec: partway through this second your aftercast ends
7sec:wait
8sec:first damage and KD
.
Therefore this statement is wrong:

Quote:
Originally Posted by Coloneh
there is a 3 second window between when Mshower fnishes casting and the animation starts before the first damage and KD.
Thank you for confirming that it is a 2 second window. Goodbye and good luck.

Last edited by DarkSpirit; Mar 27, 2008 at 12:07 AM // 00:07..
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Old Mar 27, 2008, 12:04 AM // 00:04   #92
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Quote:
Originally Posted by Shuuda
Well:

Rangers have Broad Head Arrow, Epidemic and Volley which work nicely together. There's also Choking Gas builds, but they are very limiting, and suppassed by BHA.

Mesmers have Cry of Frustration, Cry Of Pain, which are both pretty good in PvE.
Wins the thread ^
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Old Mar 27, 2008, 12:08 AM // 00:08   #93
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Quote:
Originally Posted by DarkSpirit
Therefore this statement is wrong:



Thank you for confirming that. Goodbye and good luck.
I dont think you understand english... could you explain what the hell your argument here is? are you just agreeing with me?
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Old Mar 27, 2008, 12:16 AM // 00:16   #94
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Quote:
Originally Posted by tyla salanari
Easy. Pull them, when they're stationary (providing you're not using Warriors, or AoE) fire off BHA -- it's not like Aegis is hard to interrupt, even in HM.
There are multiple Aegis casters, so if they cast at about the same time, 1 BHA may not be able to prevent it, it depends on the timing.

Quote:
Originally Posted by Colonel
could you explain what the hell your argument here is? are you just agreeing with me?
You were wrong, discussion is over. Goodbye and goodluck!

Last edited by DarkSpirit; Mar 27, 2008 at 12:19 AM // 00:19..
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Old Mar 27, 2008, 12:17 AM // 00:17   #95
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Quote:
Originally Posted by DarkSpirit
You were wrong, discussion is over. Goodbye and goodluck!
about what? were you attempting to tell me that KDs last 2 seconds?
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Old Mar 27, 2008, 02:29 AM // 02:29   #96
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Quote:
Originally Posted by DarkSpirit
There are multiple Aegis casters, so if they cast at about the same time, 1 BHA may not be able to prevent it, it depends on the timing.
[skill]epidemic[/skill] and Volley.
Always worked for me.
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Old Mar 29, 2008, 05:00 PM // 17:00   #97
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Quote:
Originally Posted by tyla salanari
[skill]epidemic[/skill] and Volley.
Always worked for me.
As a human ranger perhaps, but if you want to rely on heroes faster reflexes to interrupt (read OP), that skill combination is just terrible.

You expect:

BHA->Epidemic->Volley

...while hero uses

Volley (most of the time), BHA (sometimes)->Volley, and on very rare occassions Epidemic when target has bleeding or some other conditions. /fail as heroes AoE daze interrupt. And the hero ranger normal attacks alot.

Last edited by DarkSpirit; Mar 29, 2008 at 05:26 PM // 17:26..
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Old Mar 29, 2008, 05:02 PM // 17:02   #98
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Ranger IMO, BHA ftw
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Old Mar 29, 2008, 05:27 PM // 17:27   #99
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Quote:
Originally Posted by t00115577
Ranger IMO, BHA ftw
Best Human interrupter->Ranger
Best Hero interrupter->Mesmer
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Old Mar 30, 2008, 04:13 PM // 16:13   #100
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Quote:
Originally Posted by DarkSpirit
Best Human interrupter->Ranger
Best Hero interrupter->Mesmer
2X cast ftw.
Look, you're dedicating more slots to interrupting on a Mesmer in PvE because shutdown has to be, BEYOND powerful to have a fully decent effect on a monster that would die in like 2 seconds with or without interrupts.

2 slots for caster shutdown, and keeping damage potential is much, much stronger.
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